Red Cliffs
Clear the 6×6 board before your 10 shots run out. Pick the right spot so the chain spreads as far as it can.
Speed
Setting lanterns on the river…
How to play
- Each tap on a target costs 1 shot and moves it to its next state. Targets have 4 states, listed below.
- A target in its last state goes off when hit again: it disappears and sends 4 bolts up, down, left and right. Each bolt flies over empty cells and hits the first target in its way.
- Bolts fly one cell per tick, so nearer targets are hit first. Once a target goes off, later bolts fly straight through its spot. Change the speed, or press Skip to see the result at once.
- You have 10 shots and 1 hint. Every board is checked: it can be won with 4 to 8 shots, and not with fewer than 4. Clear the board to win; if targets remain after all 10 shots, you lose. Themes only change the look; the rules stay the same.
Target states
- Unlit lantern4 more hits
- Flickering lantern3 more hits
- Glowing lantern2 more hits
- Blazing lanternGoes off next hit
The board in play, your theme and speed, wins and losses and your fewest-shot record are saved in this browser. Starting a new board mid-game doesn't count as a loss.