Red Cliffs

Clear the 6×6 board before your 10 shots run out. Pick the right spot so the chain spreads as far as it can.

Speed

Setting lanterns on the river…

How to play

  1. Each tap on a target costs 1 shot and moves it to its next state. Targets have 4 states, listed below.
  2. A target in its last state goes off when hit again: it disappears and sends 4 bolts up, down, left and right. Each bolt flies over empty cells and hits the first target in its way.
  3. Bolts fly one cell per tick, so nearer targets are hit first. Once a target goes off, later bolts fly straight through its spot. Change the speed, or press Skip to see the result at once.
  4. You have 10 shots and 1 hint. Every board is checked: it can be won with 4 to 8 shots, and not with fewer than 4. Clear the board to win; if targets remain after all 10 shots, you lose. Themes only change the look; the rules stay the same.

Target states

  • Unlit lantern4 more hits
  • Flickering lantern3 more hits
  • Glowing lantern2 more hits
  • Blazing lanternGoes off next hit

The board in play, your theme and speed, wins and losses and your fewest-shot record are saved in this browser. Starting a new board mid-game doesn't count as a loss.